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The cube's looking a lot better now, though there still feels like something's missing. I think the details seem to large and too prominent. More pipes!
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The dark face of the cube looks great- the lighted side really two dimensional and flat- needs more layers of pipes, I guess- with lower layers in shadow and those many, many glowing points that are certainly not windows (maybe the Borg assimilated the Crystaline Entity when it was decorated for christmas).
-------------------- Justice inclines her scales so that wisdom comes at the price of suffering. -Aeschylus, Agamemnon
Registered: Aug 2002
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posted
Karl is pretty well done with the cube, taking in a couple more suggestions. It's not the TNG cube as represented, but we think it's close enough to pass with some dramatic license (and it CERTAINLY does not resemble the Voyager cubes). Among things, the TNG cube physical model has pipes running diagonally, which is tough to model in AM on this scale. So, we hope it'll pass for the purposes of the project.
We'll be re-rendering the original trailer with this new model, and probably the Excelsior Karl's been working on. Next up, low-poly starships for storyboarding purposes!
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Test test... Huzzah! wow... I've had the password to post here for over a year and never realized it. Doh!!
Well, as Mark has mentioned, I am *done* that cube, and am now working on the rest of the ships, concentrating on the mesh, and worrying about the decaling later.
Currently I have cut a massive number of polygons out of the USS Gage, and have started on the additions to create the Enterprise B variant of the Exclsior class.
Things are finally happening.
Registered: Apr 2006
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Soon, I hope. Karl's basically learning this as we go along, so I hope we'll have enough material soon to re-render the first trailer, and get going on the second (which is scripted). We never said it'll be quick, but as long as I draw breath we'll be working to give this dream form.
All that's left of that is to add the bussard collecter input, copy it over, clean up the underlying mesh on the nacelles, and then get working on the secondary hull adjustments.
Registered: Apr 2006
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Alright boys and girls... I have a pretty nice sized update for you this weekend.
Thanks to finally being able to sit down with very few distractions, I was able to finish off the Excelsior Heavy Class cruiser, and get one heck of a start on an Oberth class ship.
Major progess made this weekend. Once the smaller details and a few glitches are fixed in the Oberth, we can declare at least 12 ships needed for this project complete... At least in the modeling department.
Registered: Apr 2006
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Mmmm...I love the glow of the Excelsior's bussard collectors. Also I liked how you provided some detail into the "notch" located in the oberth's secondary hull.
Registered: Feb 2005
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Thank you. Now I just need to fix up those little glitches, and add the rest of the details on this ship that are *horribly* documented as far as I can tell.
If anyone has some really good shots of the details, like the stuff on the saucer platform, I would be grateful.
Registered: Apr 2006
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Shik
Starship database: completed; History of Starfleet: done; website: probably never
Member # 343
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Are you kidding me? Fidning Oberth details is easy as fuck.
-------------------- "The French have a saying: 'mise en place'—keep everything in its fucking place!"
Registered: Jun 2000
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Then we've gots somehin' to shows ya, after this weekend... Karl's skills are very good at evoking the POINT of a model over necessary detail accuracy - there will always be some inconsistencies, but hopefully most won't notice them more than the story itself.