quote:Originally posted by OverRon: I haven't even thought about doing a proper light set up for it yet. The lighting in this is just to test out the textures and to see if the specularity was ok. Also I'm debating whether or not to use the "Aztec" specular level pattern and use it to bump the saucer a bit.
Anyways a very small update, just been adding some details to the rim of saucer, fairly small minor details like adding some of the irregular hull plating, and the windows and recesses. So the rim of the saucer is done apart from a texture.
Speaking of which, at the moment I've got the rim hull plating extruded separately from the top/bottom of the saucer, like the cross-section diagram I drew as A, should it be more like B? So that hull plating of the top and bottom is smooth around the "corners" of the rim?
B for preference, but A is fine if it makes thing easier.
quote:Originally posted by OverRon: Also, the parts I've circled here: A, B, and C. They're all recessed into the hull right? As I'm trying to get a sense of how the secondary hull is. How far are they recessed? 3m?
I'm PM'ing you something that I sent Aban, it should clear things up. with the hull recess. If not, I'll do you a cross-section.
quote:Originally posted by OverRon: Just wanted to ask a few questions about the features on here:
A - I'm guessing phaser cannon emplacements? So that would be two on the underside of the saucer, forward facing, and four on the top of the saucer, sideways facing.
B - Not quite sure what this is.
C - Light's I'm guessing, but it leaves me wondering where the torpedo launchers are. Any in the saucer itself?
A - Phasers B - Some kind of access hatch like the ones you get on the E. There's a similar yellow one on the starboard side. C - Fabrus is right, Those are the sensor dome emplacements, like on the E-refit.
I didn't really give it any torpedo launchers, given that it's just a Surveyor.
quote:Originally posted by OverRon: Just finished off all the modelling of the hull panels (including the weirdly shaped bits on the impulse engine extrusion).
Edit: Closer shot of the detail on the impulse extrusion.
Just a few quick questions on the textures. They looking ok? Right shade of grey? Too metalic? The yellow too yellow? Aztecs too prominent/not prominent enough?
As I want to get fixed with one style of texture, then I'll make some higher res textures.
The Aztec looks about right. Remember it's Phase II'ish, so looking a little more TMP is ok. Having said that the ring could be a little more subtle. Think of it as more of a discolouration than something that's painted on. As for the overall colour, I use a colour Masao gave me. It's a sort of greenish grey that's meant to be the same colour as the original Enterprise minature. [R176 G191 B189]
posted
I'm little bit pissed off at the moment, as my PC BSOD'ed when I was adding details to the bottom of the saucer, which corrupted that file and somehow corrupted the 5(!!!) previous versions except for my first version.
To add salt to the wound my router decided to blow up too. It's not been my week *sighs*
Anyways I've mostly rebuilt the saucer, this time I've pruned a lot of the faces out, only 15,000 now . As it was a little on the ridiculous side before at 100,000+ faces. Once I've got the saucer past the point I've already done I'll post some more pics.
Registered: Oct 2007
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quote:Originally posted by OverRon: I'm little bit pissed off at the moment, as my PC BSOD'ed when I was adding details to the bottom of the saucer, which corrupted that file and somehow corrupted the 5(!!!) previous versions except for my first version.
To add salt to the wound my router decided to blow up too. It's not been my week *sighs*
Anyways I've mostly rebuilt the saucer, this time I've pruned a lot of the faces out, only 15,000 now . As it was a little on the ridiculous side before at 100,000+ faces. Once I've got the saucer past the point I've already done I'll post some more pics.
I've been there. Lost whole pages of colouring & lettering before now and even when I was doing this a random BSOD forced me to draw the nacelles again from scratch. Of course there's always the anthill effect to consider. That is the second time round you know what you're doing to you can make it better.
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Very nice. It would be interesting if this ship had a slightly different bridge design from Connies or other contemporaries. I might be mistaken, but I read that this is a support craft, and not a front line vessel right? If so, it would be interesting to see a more modernized version of a J-class freighter bridge. I think you're going that direction. ( that emplacement behind where the captain's chair would be is some sort of console right?-not a hand rail?)
-------------------- "Kosh, I'd like to introduce you to our Resident schmuck and his side kick Kick Me."-Ritten
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Registered: Jul 2007
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Shik
Starship database: completed; History of Starfleet: done; website: probably never
Member # 343
posted
Not as many stations as a ship-of-the-line. Maybe some dual-duty ones, where chairs that slide between the stations easily.
Also, a hot tub. Maybe in place of the captain's chair.
-------------------- "The French have a saying: 'mise en place'—keep everything in its fucking place!"
Registered: Jun 2000
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quote:Originally posted by Aban Rune: I'm doing a bridge design. I started by tracing off the the outer hull detail of the bridge bulge. Here's what I've got so far:
I've got the perimeter stations sketched out, but don't have the vectors drawn in yet. Thoughts?
Looks fine so far. The only things you need to keep in mind is that it's primarily a Surveyor, so more emphasis on science stations and no dedicated tactical station. Naturally the aesthetics are going to be more or less the same as the TMP bridge.